Ore Identification Guide
Use this Abyssal Lapidary ore identification guide to read mineral type, hardness, toughness, Attraction, and cut requirements before you craft.
What Ore Identification Actually Checks
Every profitable piece in Abyssal Lapidary starts before the saw touches stone: you have to know what is inside the rough. Good Abyssal Lapidary ore identification protects gem value, guides tool choice, and keeps commissions from turning into expensive guesses. Use this Abyssal Lapidary ore identification workflow to read ore details, match tools to hardness and toughness, and decide when to cut, separate, display, or sell.
Abyssal Lapidary is a gothic management sim built around appraising raw ores, cutting gems, and crafting jewelry for strange clients. Some stones are valuable; others are unsettling. That makes Abyssal Lapidary ore identification less about one rarity label and more about reading several separate signals before you commit a tool or a commission.
The game gives you useful signals if you know where to look. The magnifying glass shows a mineral’s type icon and name. The monocle compares tool and ore hardness and toughness and displays efficiency. Ore details in storage include Attraction, and that stat is highlighted when you open storage from a display cabinet. Commission requirements for gem level, mineral type, and cut shape link to relevant Codex explanations.
| Signal | Where to read it | What it tells you | First action |
|---|---|---|---|
| Mineral type icon and name | Magnifying glass | Identifies the mineral family | Check the Codex before cutting |
| Tool vs. ore hardness and toughness | Monocle | Whether your current tool is efficient | Swap tools or adjust the plan |
| Efficiency | Monocle and coping saw information | How suitable the tool is for that ore | Avoid slow or wasteful cuts |
| Attraction | Ore details in storage; highlighted from display cabinet | Display and workshop appeal context | Set aside display candidates |
| Commission requirements | Commission screen linked to Codex | Required gem level, mineral type, cut shape | Match the requirement before faceting |
| Quality, size, level, color, type, price | Storage sorting | Organizes rough and cut stock | Sort before selling or cutting |
A mineral’s name is only one part of Abyssal Lapidary ore identification. Two ores of the same type can still differ in quality, size, level, color, and price, all of which can be sorted in storage. Treat the name as the starting point, then read the other stats that affect the job in front of you.
Read the Ore Before You Cut
The safest workflow is to inspect first, cut second. Tool suitability and efficiency hints, expanded faceting estimates, cut filters, and storage organization all exist to help you plan before you spend time at the bench. Use a short checklist instead of clicking through menus at random.
| Step | What to read | Why it matters | Decision |
|---|---|---|---|
| 1. Open storage | Ore details | Shows Attraction, quality, size, level, color, type, and price | Tag display, commission, or sale candidates |
| 2. Use the magnifying glass | Mineral type icon and name | Confirms what you are working with | Open the Codex if the type is unfamiliar |
| 3. Use the monocle | Hardness and toughness comparison; efficiency | Shows whether the tool fits the ore | Change tools before cutting |
| 4. Check commissions | Gem level, mineral type, cut shape | Prevents a gem that cannot be delivered | Prioritize matching ore |
| 5. Check the faceting table | Main-stone requirements; estimates and cut filters | Compares commission needs before work begins | Confirm the cut and available time |
| 6. Sort storage | Quality, size, level, color, type, price; commission priority | Keeps useful ore from getting buried | Set a consistent order and keep it |
If you are removing relics from ore, do the same inspection first. Relic descriptions in cabinets show the attribute effects actually applied, so a relic that looks interesting in the rough should be checked after it is displayed rather than judged by appearance alone. The same Abyssal Lapidary ore identification discipline applies: identify, then decide.
Faceting also has practical limits. The faceting table can compare main-stone requirements from jewelry commissions, and a warning appears when there is not enough time to facet. That warning does not spend time or discard the current selection. Use it as a planning signal, not a reason to rush the cut.
Tool Matching: Hardness, Toughness, and Efficiency
Tool choice is not cosmetic. The monocle’s comparison of tool and ore hardness and toughness is the clearest in-game signal for whether a tool will work efficiently. The coping saw also shows relevant hardness and efficiency information. When those readings are poor, a different tool or a different ore is the better answer. Tool suitability and efficiency hints make that check faster.
| Tool or screen | Identification use | What to do with the reading | Limitation to remember |
|---|---|---|---|
| Magnifying glass | Shows mineral type icon and name | Confirm type and check the Codex | It does not replace hardness and toughness checks |
| Monocle | Compares tool and ore hardness and toughness; displays efficiency | Match the tool to the ore before cutting | Read it before the cut, not after |
| Coping saw | Shows relevant hardness and efficiency information | Use it when checking cutting suitability | The information is specific to that saw |
| Faceting table | Compares main-stone requirements from commissions; shows estimates and cut filters | Confirm the required cut before starting | A warning appears if there is not enough time to facet |
| Storage sorting | Sorts by quality, size, level, color, type, and price; prioritizes commission ores | Build a clean queue for cutting | Sorting does not change the ore itself |
A good Abyssal Lapidary ore identification habit is to ask three questions in order: what is it, can my tool handle it, and does anyone need it? The first question uses the magnifying glass and Codex. The second uses the monocle and coping saw information. The third uses commissions, storage sorting, and the display cabinet.
Sorting, Storage, and Display Decisions
Once the ore is identified, give it a destination. Storage can sort by quality, size, level, color, type, and price, with priority for ores needed by commissions. That is useful because Abyssal Lapidary ore identification is not just a museum exercise; it should feed the next action, whether that is faceting, displaying, selling, or holding for a client.
| Destination | Signals to check | Why it fits | Keep in mind |
|---|---|---|---|
| Commission queue | Mineral type, gem level, cut shape, Codex-linked requirements | Reduces wasted cuts | Requirements are specific |
| Display cabinet | Attraction in ore details | Supports workshop appeal | Attraction is highlighted when accessed from cabinet storage |
| Faceting bench | Hardness, toughness, efficiency, cut estimates | Improves tool fit and cut planning | Not enough time triggers a warning |
| Sale or auction stock | Quality, size, level, color, type, price | Supports organized pricing decisions | Final prices depend on mineral, score, and trading modifiers |
| Relic review | Relic description after display | Shows attribute effects actually applied | Check the applied effect, not appearance |
Display cabinets can exhibit ores, relics, and jewelry. They raise workshop appeal and may grant special effects, so a high-Attraction ore is not automatically cut material. Check the ore details first, then decide whether the stone belongs in the commission queue, the cabinet, or sale stock.
Common Mistakes and a Repeatable Workflow
Common Mistakes to Avoid
| Mistake | Why it causes trouble | Better habit |
|---|---|---|
| Cutting before checking hardness and toughness | The tool may be inefficient | Use the monocle first |
| Treating mineral name as the whole appraisal | Misses quality, size, level, color, price, and Attraction | Read ore details and sort |
| Ignoring commission requirements | The gem may not match level, type, or cut | Check linked Codex requirements |
| Forgetting display Attraction | May miss workshop appeal opportunities | Check ore details from cabinet storage |
| Cluttering storage with unsorted ore | Makes commission ores harder to find | Use type, quality, and commission priority sorts |
There is one honest limitation: the available material does not provide a complete ore-by-ore identification chart, exact spawn rates, or a universal price list. Treat current in-game readings as the authority for your build. Values may change before release, so do not lock your entire workflow to a single number.
A Repeatable Abyssal Lapidary Ore Identification Workflow
- Open storage and read ore details, including Attraction, quality, size, level, color, type, and price.
- Use the magnifying glass to confirm the mineral type icon and name; open the Codex if it is unfamiliar.
- Use the monocle to compare tool and ore hardness and toughness and read efficiency; check coping saw information when relevant.
- Check open commissions for gem level, mineral type, and cut shape, then follow the Codex links.
- Use the faceting table to compare main-stone requirements and estimates; confirm there is enough time.
- Sort storage by commission need, then by quality, size, or type; send display candidates to the cabinet and sale candidates to trading stock.
- When a stone yields multiple gems, follow the gem separation guidance and keep track of progress.
This workflow keeps Abyssal Lapidary ore identification tied to outcomes instead of guesswork. It also makes the workshop easier to run: commission ores are visible, display candidates are not buried, and weak tool matches are caught before they waste time. Repeat it after every mining session rather than waiting until storage is full.
FAQ
What is the fastest way to handle Abyssal Lapidary ore identification?
Start with the magnifying glass for the mineral type icon and name, then use the monocle for hardness, toughness, and efficiency. After that, read ore details for Attraction and sortable stats such as quality, size, level, color, type, and price. In practice, Abyssal Lapidary ore identification works best as a short checklist before you cut.
Does mineral type tell me everything about value?
No. Mineral type is only one signal. Storage can sort by quality, size, level, color, type, and price. Gem prices also depend on mineral, score, and trading modifiers, so a familiar stone is not automatically a high-value stone.
Should I cut ore before checking commissions?
No. Check gem level, mineral type, and cut shape first; those requirements link to the Codex. The faceting table can compare main-stone requirements from jewelry commissions, which helps you avoid cutting a gem that will not fit the order.
Can I identify display pieces without cutting them?
Yes. Attraction appears in ore details and is highlighted when you open storage from a display cabinet. Ores, relics, and jewelry can be exhibited, and relic descriptions show the attribute effects actually applied. Check those details before deciding what belongs on display.
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