Ore Identification Guide

Use this Abyssal Lapidary ore identification guide to read mineral type, hardness, toughness, Attraction, and cut requirements before you craft.

What Ore Identification Actually Checks

Every profitable piece in Abyssal Lapidary starts before the saw touches stone: you have to know what is inside the rough. Good Abyssal Lapidary ore identification protects gem value, guides tool choice, and keeps commissions from turning into expensive guesses. Use this Abyssal Lapidary ore identification workflow to read ore details, match tools to hardness and toughness, and decide when to cut, separate, display, or sell.

Abyssal Lapidary is a gothic management sim built around appraising raw ores, cutting gems, and crafting jewelry for strange clients. Some stones are valuable; others are unsettling. That makes Abyssal Lapidary ore identification less about one rarity label and more about reading several separate signals before you commit a tool or a commission.

The game gives you useful signals if you know where to look. The magnifying glass shows a mineral’s type icon and name. The monocle compares tool and ore hardness and toughness and displays efficiency. Ore details in storage include Attraction, and that stat is highlighted when you open storage from a display cabinet. Commission requirements for gem level, mineral type, and cut shape link to relevant Codex explanations.

SignalWhere to read itWhat it tells youFirst action
Mineral type icon and nameMagnifying glassIdentifies the mineral familyCheck the Codex before cutting
Tool vs. ore hardness and toughnessMonocleWhether your current tool is efficientSwap tools or adjust the plan
EfficiencyMonocle and coping saw informationHow suitable the tool is for that oreAvoid slow or wasteful cuts
AttractionOre details in storage; highlighted from display cabinetDisplay and workshop appeal contextSet aside display candidates
Commission requirementsCommission screen linked to CodexRequired gem level, mineral type, cut shapeMatch the requirement before faceting
Quality, size, level, color, type, priceStorage sortingOrganizes rough and cut stockSort before selling or cutting

A mineral’s name is only one part of Abyssal Lapidary ore identification. Two ores of the same type can still differ in quality, size, level, color, and price, all of which can be sorted in storage. Treat the name as the starting point, then read the other stats that affect the job in front of you.

Read the Ore Before You Cut

The safest workflow is to inspect first, cut second. Tool suitability and efficiency hints, expanded faceting estimates, cut filters, and storage organization all exist to help you plan before you spend time at the bench. Use a short checklist instead of clicking through menus at random.

StepWhat to readWhy it mattersDecision
1. Open storageOre detailsShows Attraction, quality, size, level, color, type, and priceTag display, commission, or sale candidates
2. Use the magnifying glassMineral type icon and nameConfirms what you are working withOpen the Codex if the type is unfamiliar
3. Use the monocleHardness and toughness comparison; efficiencyShows whether the tool fits the oreChange tools before cutting
4. Check commissionsGem level, mineral type, cut shapePrevents a gem that cannot be deliveredPrioritize matching ore
5. Check the faceting tableMain-stone requirements; estimates and cut filtersCompares commission needs before work beginsConfirm the cut and available time
6. Sort storageQuality, size, level, color, type, price; commission priorityKeeps useful ore from getting buriedSet a consistent order and keep it

If you are removing relics from ore, do the same inspection first. Relic descriptions in cabinets show the attribute effects actually applied, so a relic that looks interesting in the rough should be checked after it is displayed rather than judged by appearance alone. The same Abyssal Lapidary ore identification discipline applies: identify, then decide.

Faceting also has practical limits. The faceting table can compare main-stone requirements from jewelry commissions, and a warning appears when there is not enough time to facet. That warning does not spend time or discard the current selection. Use it as a planning signal, not a reason to rush the cut.

Tool Matching: Hardness, Toughness, and Efficiency

Tool choice is not cosmetic. The monocle’s comparison of tool and ore hardness and toughness is the clearest in-game signal for whether a tool will work efficiently. The coping saw also shows relevant hardness and efficiency information. When those readings are poor, a different tool or a different ore is the better answer. Tool suitability and efficiency hints make that check faster.

Tool or screenIdentification useWhat to do with the readingLimitation to remember
Magnifying glassShows mineral type icon and nameConfirm type and check the CodexIt does not replace hardness and toughness checks
MonocleCompares tool and ore hardness and toughness; displays efficiencyMatch the tool to the ore before cuttingRead it before the cut, not after
Coping sawShows relevant hardness and efficiency informationUse it when checking cutting suitabilityThe information is specific to that saw
Faceting tableCompares main-stone requirements from commissions; shows estimates and cut filtersConfirm the required cut before startingA warning appears if there is not enough time to facet
Storage sortingSorts by quality, size, level, color, type, and price; prioritizes commission oresBuild a clean queue for cuttingSorting does not change the ore itself

A good Abyssal Lapidary ore identification habit is to ask three questions in order: what is it, can my tool handle it, and does anyone need it? The first question uses the magnifying glass and Codex. The second uses the monocle and coping saw information. The third uses commissions, storage sorting, and the display cabinet.

Sorting, Storage, and Display Decisions

Once the ore is identified, give it a destination. Storage can sort by quality, size, level, color, type, and price, with priority for ores needed by commissions. That is useful because Abyssal Lapidary ore identification is not just a museum exercise; it should feed the next action, whether that is faceting, displaying, selling, or holding for a client.

DestinationSignals to checkWhy it fitsKeep in mind
Commission queueMineral type, gem level, cut shape, Codex-linked requirementsReduces wasted cutsRequirements are specific
Display cabinetAttraction in ore detailsSupports workshop appealAttraction is highlighted when accessed from cabinet storage
Faceting benchHardness, toughness, efficiency, cut estimatesImproves tool fit and cut planningNot enough time triggers a warning
Sale or auction stockQuality, size, level, color, type, priceSupports organized pricing decisionsFinal prices depend on mineral, score, and trading modifiers
Relic reviewRelic description after displayShows attribute effects actually appliedCheck the applied effect, not appearance

Display cabinets can exhibit ores, relics, and jewelry. They raise workshop appeal and may grant special effects, so a high-Attraction ore is not automatically cut material. Check the ore details first, then decide whether the stone belongs in the commission queue, the cabinet, or sale stock.

Common Mistakes and a Repeatable Workflow

Common Mistakes to Avoid

MistakeWhy it causes troubleBetter habit
Cutting before checking hardness and toughnessThe tool may be inefficientUse the monocle first
Treating mineral name as the whole appraisalMisses quality, size, level, color, price, and AttractionRead ore details and sort
Ignoring commission requirementsThe gem may not match level, type, or cutCheck linked Codex requirements
Forgetting display AttractionMay miss workshop appeal opportunitiesCheck ore details from cabinet storage
Cluttering storage with unsorted oreMakes commission ores harder to findUse type, quality, and commission priority sorts

There is one honest limitation: the available material does not provide a complete ore-by-ore identification chart, exact spawn rates, or a universal price list. Treat current in-game readings as the authority for your build. Values may change before release, so do not lock your entire workflow to a single number.

A Repeatable Abyssal Lapidary Ore Identification Workflow

  1. Open storage and read ore details, including Attraction, quality, size, level, color, type, and price.
  2. Use the magnifying glass to confirm the mineral type icon and name; open the Codex if it is unfamiliar.
  3. Use the monocle to compare tool and ore hardness and toughness and read efficiency; check coping saw information when relevant.
  4. Check open commissions for gem level, mineral type, and cut shape, then follow the Codex links.
  5. Use the faceting table to compare main-stone requirements and estimates; confirm there is enough time.
  6. Sort storage by commission need, then by quality, size, or type; send display candidates to the cabinet and sale candidates to trading stock.
  7. When a stone yields multiple gems, follow the gem separation guidance and keep track of progress.

This workflow keeps Abyssal Lapidary ore identification tied to outcomes instead of guesswork. It also makes the workshop easier to run: commission ores are visible, display candidates are not buried, and weak tool matches are caught before they waste time. Repeat it after every mining session rather than waiting until storage is full.

FAQ

What is the fastest way to handle Abyssal Lapidary ore identification?

Start with the magnifying glass for the mineral type icon and name, then use the monocle for hardness, toughness, and efficiency. After that, read ore details for Attraction and sortable stats such as quality, size, level, color, type, and price. In practice, Abyssal Lapidary ore identification works best as a short checklist before you cut.

Does mineral type tell me everything about value?

No. Mineral type is only one signal. Storage can sort by quality, size, level, color, type, and price. Gem prices also depend on mineral, score, and trading modifiers, so a familiar stone is not automatically a high-value stone.

Should I cut ore before checking commissions?

No. Check gem level, mineral type, and cut shape first; those requirements link to the Codex. The faceting table can compare main-stone requirements from jewelry commissions, which helps you avoid cutting a gem that will not fit the order.

Can I identify display pieces without cutting them?

Yes. Attraction appears in ore details and is highlighted when you open storage from a display cabinet. Ores, relics, and jewelry can be exhibited, and relic descriptions show the attribute effects actually applied. Check those details before deciding what belongs on display.